This lesson further develops principles of floating and sinking to young learners. It allows children to explore how boats and ships use the principle of displacement and buoyancy to stay afloat. The activities allow children to experiment with different shapes and designs of a boat ‘hull’ to see which floats best.
- All children will experience making and improving model boats.
- All children will test whether their boat floats, and will have a chance to improve their design if it does not float successfully.
- All children will encounter and have the chance to practice using vocabulary associated with the topic e.g. float, sink, boat, hull.
- Most children will understand that the shape of the model boat hull affects whether it floats or sinks.
- Most children will be able to use their own words to describe the activity, and what they think is happening to allow floating or sinking.
Age Levels: 4 – 7
Lesson Plan Presentation
Materials & Preparation
Build Materials (For each team)
Required Materials
- Modeling clay/plasticine
- Scale to break modeling clay into pieces
- Toy boats/ships
- Crayons and coloring sheets with boat theme
Testing Materials
- Inflatable play pool/tank or large bowl of water
- Plastic table covering
Testing Materials & Process
Materials
- Inflatable play pool/tank or large bowl of water
- Plastic table covering
Process
As students are sculpting their boats, allow them to test how well their design floats. They can then change (redesign) their boat and test again until they have a design that floats.
Engineering Design Challenge
Design Challenge
You are an engineer given the task of building a boat out of modeling clay. Draw a picture of your planned design, sculpt your boat, test it by floating it on the water. If it sinks, change (redesign) your boat and test it again until your boat floats.
Criteria
- Draw a picture of the design
- Sculpt the boat from modeling clay
Constraints
- You can only use the modeling clay to build your boat
Activity Instructions & Procedures
Review and share the topics on the Teacher Resource sheet. Review the topics in the Background Concepts Section. The following short story can be used as a starter to engage students in the hands-on activity.
Once upon a time there was a beetle who loved to tell everyone how fast he could run. “I am the fastest insect in the park,” he would say. His slow and steady friend the snail, tired of hearing him brag, challenged him to a race. “Ha,” the beetle thought to himself, “there is no way a snail could ever win against me.”
On the day of the race, all of the insects in the park gathered to watch. The centipede waved a checkered flag to start the race. The beetle zoomed past the starting line as fast as he could, while the snail carefully inched herself forward bit by bit. The beetle cried out “You will never win this race at that slow, slow pace.”
Out of breath from running, the beetle eventually reached a small pond of water. He thought, “I have plenty of time. I just will go around the pond.” The beetle sped off on his way.
Inch by inch the snail crawled along the path. As she reached the pond, she thought, “It would be much shorter if I could somehow float across the water.” Perhaps I could build a boat.
The snail gathered up some leaves, twigs and vine. She fashioned a small boat that helped her glide smoothly across the water of the pond. When she got to the other side, she hopped off the boat and could see all of her friends waiting for her at the finish line.
Little by little the snail crept along the path until she crossed the finish line at long last. All of her friends cheered. “Hooray for snail!” they cried. A moment later the beetle came running across the finish line. “I can’t believe you beat me!” he said. “You know,” the snail replied with a smile, “being the fastest isn’t always everything”. “Sometimes if you just slow down for a moment and think about your challenge, you can come up with great solutions.”
- Break the class into 2-3 smaller groups.
- Set up your classroom so that Group 1 has access to the water and modeling clay. Group 2 will draw and color their planned designs.You can choose to have a 3rd Group that can engage in play activities with toy boats/ships or color on sheets with a water theme (color the sail on a sailboat).
- Next, set up the work space with a pool or tank of water and a plastic table covering to protect surfaces from spills.
- Prepare several even lumps of the modeling clay at the same size and weight but leave some unprepared clay.Explain to the students why the lumps of clay are the same so it is a ‘fair test’ for all students.
- Give each student a piece of modeling clay to sculpt their boats. You may want to keep the students in 2-3 small groups as they sculpt to allow for better supervision.
- Ask the students to first think about what their boat will look like. They should draw a picture of their planned design.
- After they have drawn their planned design, students should sculpt their boat. As they create their boats, give them access to the water pool to test how well their boat is floating. Each time they test, they can make changes (redesign) to their boat to help it float better.
- As the students are planning and sculpting their boats, use vocabulary words as you interact with them:
Float – to rest on top of a water (or a liquid)
Sink – to go down below the surface of water
Hull – the main part of a ship or boat: the deck, sides, and bottom of a ship or boat
Displace – when a floating object physically pushes water out of the way
Displacement – the volume or weight of water displaced by a floating body (as a ship) of equal weight
Buoyancy – the ability of an object to float on water - Once the students have successfully sculpted a boat which floats, have a class discussion and talk about the reflection questions below.
Optional Extension Activity
Have the students add weight to their boat (small toys, coins, items that weigh about the same amount) to pretend there is a snail in their boat. Again, have the students test and make changes (redesign) their boats based on the results.
Student Reflection
- Did your boat sink or float? If it did not float, how did you change it so it displaced more water?
- How many times did you have to test and sculpt your boat again before it would float?
- Did you have to change the shape of your boat’s hull?
- What did you like about other students’ boats?
- Have you learned with buoyancy means?
Time Modification
The lesson can be done in as little as 1 class period for older students. However, to help students from feeling rushed and to ensure student success (especially for younger students), split the lesson into two periods giving students more time to brainstorm, test ideas and finalize their design. Conduct the testing and debrief in the next class period.
Engineering Design Process
Background Concepts
Common Misconceptions
Surface tension – some children will be familiar with bugs which can ‘skate’ across the surface of water, using its surface tension and will give this explanation for why a boat can float. They may have seen a paper clip ‘floating’ (actually it is balancing, not floating) on the meniscus of water. Again, this is surface tension.
No object with holes in it can float – some children will think that because the hull of their boats cannot remain floating with gaps in them, then this will always be the case.
Light things float, heavy things sink -If you have allowed the children to play in water before, (I hope so!!!) they will already be familiar with the principles of floating and sinking and will have some prior knowledge. This means that they will have some ideas which they might over generalize and you need to gently correct them.
Metal is too heavy to float – because we often allow children to experiment with materials in a small way (before asking them to generalize their ideas, they may present misconceptions such as these). This is linked with the above misconception.
Surface tension is a really special scientific principle – well done for knowing about this, it is very interesting! However, in the case of this activity, we break the links between the water molecules with the hull of the boat. So the tension is lost and the boat would sink suddenly…like the paper clip or bug would, if the tension were broken by a drop of soap or a big wave.
Correcting explanations
No object with holes in it can float – in the case of a boat, like you have made, this is true. We saw that this is because of displacement. In a boat with a hole in it the water isn’t being moved out of the way, it leaks back in and fills up the hull and the boat sinks. (Show them this with your own model boat. Punch a reasonable hole in it so that it works quickly.)
BUT, some objects do have holes in them and they still float. Objects like pumice stone, sponges, and wood. This is because they have pockets of trapped air inside them. This makes the object much lighter than the water and so they still float at the top (because of buoyancy). Some things (e.g. a sponge) will fill those air pockets with water and will gradually sink, but others, like wood will not. This is why lots of people make rowboats and canoes out of wood, it is very buoyant.
Light things float, heavy things sink – This is a really good observation, because it is generally true. Ask the children to think of some examples where this is right – e.g. corks, rubber duck, toy boats vs. rocks, solid objects like a fork or key. But, because of buoyancy and displacement, we can make heavy things float, if we design and shape them in the way you did in this activity. Can children talk about a ferry boat or other large heavy object they have seen or experienced riding on? If not you may tell them a story from your own experience of a cruise ship or other boat ride.
Metal is too heavy to float – use the above explanation, you may want to supplement this with pictures of large metal ships at sea, such as tankers, aircraft carriers, etc.
Vocabulary
- Hull: the main part of a ship or boat: the deck, sides, and bottom of a ship or boat
- Buoyancy: the ability of an object to float on water
- Constraints: Limitations with material, time, size of team, etc.
- Criteria: Conditions that the design must satisfy like its overall size, etc.
- Displace – when a floating object physically pushes water out of the way
- Displacement – the volume or weight of water displaced by a floating body (as a ship) of equal weight
- Float: to rest on top of a water (or a liquid)
- Engineers: Inventors and problem-solvers of the world. Twenty-five major specialties are recognized in engineering (see infographic).
- Engineering Design Process: Process engineers use to solve problems.
- Engineering Habits of Mind (EHM): Six unique ways that engineers think.
- Iteration: Test & redesign is one iteration. Repeat (multiple iterations).
- Prototype: A working model of the solution to be tested.
- Sink: to go down below the surface of water
- Surface tension: An effect where the surface of a liquid is strong.
Dig Deeper
Writing Activity
- Draw a picture of what happened to your boat in the pool. (This can be used as an assessment of the student’s understanding of the activity).
- Have the student write a sentence or word (dependent on age/ability) describing the activity alongside their picture: e.g. ‘sink’ or ‘float.’ Some children will require a dotted model to trace over the words: My boat floats.
Curriculum Alignment
Alignment to Curriculum Frameworks
Note: Lesson plans in this series are aligned to one or more of the following sets of standards:
- U.S. Science Education Standards
(http://www.nap.edu/catalog.php?record_id=4962)
- U.S. Next Generation Science Standards (http://www.nextgenscience.org/) • International Technology Education Association’s Standards for Technological Literacy (http://www.iteea.org/TAA/PDFs/xstnd.pdf)
- U.S. National Council of Teachers of Mathematics’ Principles and Standards for School Mathematics (http://www.nctm.org/standards/content.aspx?id=16909) • U.S. Common Core State Standards for Mathematics
(http://www.corestandards.org/Math)
- Computer Science Teachers Association K-12 Computer Science Standards (http://csta.acm.org/Curriculum/sub/K12Standards.html)
National Science Education Standards Grades K-4 (ages 4 – 9) CONTENT STANDARD A: Science as Inquiry
As a result of activities, all students should develop
- Abilities necessary to do scientific inquiry
- Understanding about scientific inquiry
CONTENT STANDARD E: Science and Technology
As a result of activities, all students should develop
- Abilities of technological design
Next Generation Science Standards – Grades 3-5 (Ages 8-11) Engineering Design
Students who demonstrate understanding can:
- 3-5-ETS1-1.Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- 3-5-ETS1-2.Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
- 3-5-ETS1-3.Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Standards for Technological Literacy – All Ages
Design
- Standard 8: Students will develop an understanding of the attributes of design.
- Standard 9: Students will develop an understanding of engineering design.
- Standard 10: Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving.
Related Engineering Fields and Degrees
Student Worksheet
In a single-stream recycling system, a series of machines is used to sort mixed recyclables into their correct categories. In this activity, you will work in teams and as a class to design a system to sort mixed recyclables (plastics, glass, steel cans, and paper) into their four categories.
1) Working in teams of 3 or 4, brainstorm ways to separate each type of recyclable from the mixed bin. You should feel free to get up and examine the different materials available. Your team is allowed to help run the system, acting as part of the machinery (students can pull materials on a conveyor belt, bump and agitate materials, etc.), but you cannot directly handle the recyclables. The paper recyclables are also required to remain dry.
2) As a team, choose your best ideas for separating each type of recyclable. Then combine these ideas together to create a full system for sorting the entire bin.
3) Sketch out your design and present your team’s plans to the class.
4) The class will vote on the best ideas and create a new, final design.
5) A designated member of each team will work to build this system using the available materials.
6) The building team will test the system. Watch to see how the system works.
7) Discuss with the class what worked and what didn’t. Brainstorm ways to improve the system and decide what changes should be made.
8) The building team will make the changes and test the improved system.
9) Discuss with the class what worked and what didn’t. What changes helped improve the system? What changes didn’t? If you were going to build a third version, what other changes would you make?
Reflection
1) What were the characteristics (magnetism, weight, etc.) of each type of recyclable that allowed it to be sorted? What other characteristics and methods of sorting do you think could be used?
2) How important do you think human eyes and hands would be to a single-stream sorting process? When and for what materials do you think people would be needed most?
3) Given the advantages and disadvantages of single-stream recycling, do you think it’s a worthwhile system? Why or why not?
4) What do you think could be done to improve recycling where you live?
Translations