Bridging the Generation Gap with Gamification

It’s not always easy to get people of different age groups to see eye to eye, and that’s especially true of children and the elderly. What could a teenager possibly have in common with a 75-year-old? 

While there have been many attempts over the last decade to bridge this generation gap through the use of technology, for the first time, the IEEE Tunisia region developed a mobile application to “gamify” the experience of learning about different generations.

With an EPICS in IEEE grant of $5,200, approximately 50 students from Boulbaba High School and Pilot School in Gaves, along with the nonprofit organizations Jeunes des Sciences and ENACTUS, worked together to develop a game app to encourage communication between aging Baby Boomers and their younger counterparts. During the test phase, the game-like interface engaged three generations (Baby Boomers, Gen X, and Gen Y) through a fun quiz relating to the other generations. The added benefit of a chat function allows users to communicate privately with each other to inspire collaboration and discussion. 

The outcome: A fun and engaging way to foster a relationship and meaningful understanding of different generations, and ultimately, a new way to increase respect and positive views toward each other.