TryEngineering Today! is dedicated to providing the latest news and information for students, parents, teachers, and counselors interested in engineering, computing technology and related topics.
Explore newly added computing lesson plans for students ages 8-18 on TryEngineering.org. Lessons encourage problem solving, critical thinking and team building skills. Each lesson includes step-by-step instructions, a list of low-cost materials, background information, and student worksheets. Lessons topics include programming, concurrency, networking, encryption, artificial intelligence, and more! All lesson plans are aligned to national education standards including Common Core Mathematics and Next Generation Science Standards where applicable.
Discover the lessons here: http://tryengineering.org/lesson-plans
What would happen in a world without technical standards? A technical standard is a norm or requirement that establishes uniform engineering or technical criteria, methods, process and practices. A standard is usually a formal document that spells out a specific set of requirements for an item, material, component or system.
IEEE, the world's largest professional organization dedicated to advancing technology for humanity, today announced IEEE 45.3™-2015, IEEE Recommended Practice for Shipboard Electrical Installations – Systems Engineering, which is designed to give recommendations for systems engineering, design, and integration of electrical power systems at the total ship level.
“Today’s cruise ships and other vessels rely on self-generated electricity not only for power to move, but also to provide amenities and comforts akin to a resort hotel,” said Dwight Alexander, IEEE 45.3 working group chair. “All the components to provide this onboard electricity must be installed with the proper guidelines for design, testing and safety. IEEE 45.3 provides these guidelines to help ensure shipboard electrical installations to keep people cruising.”
IEEE 45.3 provides recommendations for the system level design of ac power systems, dc power systems, emergency power systems, shore power, quality of service, power quality and harmonics, electric propulsion and maneuvering systems, motors and drives, thrusters, and steering systems incorporated onboard ships.
Watch this short animation video developed by the IEEE Standards Association to learn how IEEE 45.3™-2015, IEEE Recommended Practice for Shipboard Electrical Installations – Systems Engineering enables smooth sailing.
Are you an IEEE member, IEEE student member, IEEE graduate student member or IEEE young professional member who wants to spark pre-university students' interest in technology? Mentor a student in the 2015 IEEE Spark Innovation through Animation Competition! The 2015 IEEE Spark Animation Competition is your chance to inspire pre-university students in engineering, computing or technology through the art of animation. This year's theme is “Smart!” such as “Smart Homes,” “Smart Cars,” or other Smart technologies. The submission deadline has now been extended to 1 November 2015. Learn more at http://goo.gl/StlQ8f.
The SMART Competition engages students in a real-world technology education challenge designed to combine academic relevance, education achievement and applications of technology. The Competition facilitates the development of workforce and life skills including computer analysis and software design, verbal and written communication, research, teamwork and problem solving. Students will achieve an increased awareness of the smart grid, green building design, the environment, community, livability and sustainability related issues.
As a STEM program, the competition provides educational opportunities that will engage students and encourage higher goals in STEM education and future career opportunities.
Registration is open now. The registration fee is $100.00 per team. The Competition is designed to attract all students without regard or bias of gender, race, socio-economic or academic performance level.
For additional information visit: www.smartcompetition.org
Are you an IEEE member, IEEE student member, IEEE graduate student member or IEEE young professional member who wants to spark pre-university students' interest in technology? There's still time to mentor a student in the 2015 IEEE Spark Innovation through Animation Competition!
The 2015 IEEE Spark Animation Competition is unique opportunity to inspire pre-university students in engineering, computing or technology through the art of animation. This year's theme is “Smart!” such as “Smart Homes,” “Smart Cars,” or other Smart technologies.
Learn more at http://goo.gl/StlQ8f.
Since 1990, IEEE 802.11 working group participants have developed standards that help enable applications that allow us to communicate with one another in real time from anywhere in the world.
IEEE 802.11 standards underpin wireless networking applications, such as wireless access to the Internet from offices, homes, airports, hotels, restaurants, trains and aircraft.
Today’s computers, smart phones, and tablets are often equipped with an IEEE 802.11 radio, more commonly known as “Wi-Fi®.”
25 years later, IEEE 802.11 working group participants continue to push the limits of technology enabling new devices and applications such as the Internet of Things (IoT) and smart grid.
What would happen in a world without wireless connectivity? Check out the video below to find out!
The App Challenge is a nationwide contest for middle- and high-school-aged students that challenges them to develop concepts for mobile apps that solve a problem in their community. It’s a unique, hands-on learning program that teaches collaboration, critical thinking, problem solving, and entrepreneurship, as well as STEM skills and coding. Its aim is to equip students with skills needed to succeed in the jobs of the future, delivering to students the promise of a brighter future.
Youth in the U.S. in grades 6 through 12, in teams of 5 to 7 members plus an adult advisor can enter. Teams do not have to build an app to enter the Challenge. The Challenge is about the concept only. The concept submission will be evaluated on how well it is researched and presented to the panel of judges. Teams that win at the national level will learn coding from MIT experts who will travel to your location to give in-person training, as well as additional virtual training to get your app ready to launch in the Play store.
Best in State winning teams will receive a $5,000 grant for their school or non-profit sponsored program and mobile tablets for every team member, and the opportunity to compete for the title of Best in Region and Best in Nation. In addition, all Best in State winners will be eligible to be named the People’s Choice winner. The team that receives the most votes via a crowd voting mechanism on the App Challenge website (or other social media platform TBD) will be selected as the People's Choice Award Winner and will receive all the benefits of the Best in Nation winners.
Best in Nation teams will receive an additional $15,000 grant for their school or out-of-school program, and in-person coding training from MIT experts, plus an all-expenses-paid trip for each team member and a parent/guardian next summer.
The submission deadline is November 24, 2015
Learn more here: http://appchallenge.tsaweb.org/
Jump on board the latest issue of IEEE Spark to explore the exciting world of smart vehicles. Learn how smart vehicles are revolutionizing transportation, meet a professional who is driving the future of smart cars, design an efficient vehicle, and learn how you can enter competitions to design the smart vehicles of tomorrow.
Researchers at the University of Southern California's USC Institute for Creative Technologies and Imperial College London have created a new method for rendering CGI skin that is almost indistinguishable from the real thing. Current high resolution scanning technologies allow the details of skin such as pores and creases to be captured only at the mesoscale. This new technique captured images of both the appearance and behavior of skin at the microscale, or below one tenth of a millimeter. Using this method, the team observed that skin becomes shinier when stretched and rougher when compressed. This data was used to create displacement maps of the skin at different levels of deformation. The maps were then blurred when stretched and sharpened when compressed to better replicate how skin appears in different states. The team then applied the technique to simulations of different facial expressions, with uncanny results.
Researchers at the University of Exeter have developed new photography software that converts digital photos into animal vision. The software can be used to analyze colors and patterns, which is useful in the study of plant and animal signaling, camouflage, and predation. The user-friendly software program enables users to calibrate images, incorporate multiple layers (including visible and UV channels), convert to animals' visual color palettes, and easily measure images. Humans see the world in three colors - red, green and blue. Since animals often see differently than humans, the software can be used to adjust an image to reflect how various species might see it. For example, some animals see in only two colors, others can see in up to as many as four colors, and others still can see into the UV range which is invisible to the unaided human eye. The software mimics animal vision by combining images taken with different filters using a camera converted to full spectrum sensitivity, and creating functions to adjust the images. The researchers have already used the software to track color changes in green shore crabs and analyze the protective camouflage attributes of nightjar clutches. The software can be downloaded for free from the University's Web site: http://www.exeter.ac.uk/news/featurednews/title_464544_en.html