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Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

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Curriculum Standards

Our lesson plans can be aligned to local education standards around the world.

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101 - 110 of 141

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Move That Lighthouse!

Students learn how structural, economic, and environmental factors must be evaluated before moving a lighthouse.

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Sticky Engineering Challenge

Students learn how components must be evaluated when engineers develop a new product or solve a problem.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Properties of Materials

Sugar Crystal Challenge

Students learn about how surface area can change at the nanoscale. Students work in teams to explore different forms of sugar at different levels of coarseness.

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Get It Write

Students work in teams to design and build a functional "pen" out of everyday materials that can deliver washable liquid watercolor (ink) to a sheet of paper in a controlled manner.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Properties of Materials

Stop And Go

Students explore how engineers redesigned or re-engineered the traffic signal over time to enhance its functionality.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Technology

Statue Display Tower

Students will work in teams to design a statue display tower that meets set criteria and constraints. Teams will construct a prototype, test and redesign.

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Sail Away

Students design a sailboat out of everyday objects that can catch a breeze from a fan and sail four feet.

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Spring Scale Engineering

Students learn spring scales and develop their own functional spring scale out of everyday items. They present and then test their scales, and compare their designs with those of other teams.

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Fun with Sorting

Eight objects, each with a hidden number, will form a list that needs to be sorted in ascending order. The numbers will only be visible to one person called the “controller”.

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Lesson Plan PDF

AGE LEVELS:

10 - 16

CATEGORIES:

Computing, Mathematical Applications, Technology

Working with Watermills

Students learn how watermills have been used throughout the ages to harness the power of water.

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