facebook twitter mail share

Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

Take our Lesson Plan Survey

Curriculum Standards

Our lesson plans can be aligned to local education standards around the world.

more

Resources for Educators

more
21 - 30 of 138

Pages

Circuits and Boolean Expressions

Boolean logic is essential to understanding computer architecture. It is also useful in program construction and Artificial Intelligence.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

8 - 13

CATEGORIES:

Computing, Technology

Classroom Paper Recycling

Students learn about how chemical engineers and others work together to create recycled paper.

View Details

Clipper Creations

Students design and build a working model of a nail clipper.

View Details

Coloring Discrete Structures

This lesson introduces students to areas of mathematics that computer scientists use to do computational problems.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Mathematical Applications, Technology

Complexity -- It's Simple

Students gain an intuitive understanding of complexity and runtime of algorithms.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Concurrency Means Cooperation

This lesson provides a number of kinesthetic exercises that illustrate how teamwork can contribute to efficient problem solutions.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

8 - 10

CATEGORIES:

Computing, Technology

Conveyor Engineering

Students explore how engineers have solved societal problems to move goods, materials, and people using conveyor systems.

View Details

Cracking the Code

Students learn about how computer coding systems have impacted everyday life.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Mathematical Applications, Technology

Critical Load

Students learn about how to test structures for maximum load by designing prototypes of buildings out of cards.

View Details

Data Representation: Millions of Colors

By first creating, and then playing a card game, students learn how additive color is represented as binary and hexadecimal numbers. 

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

14 - 17

CATEGORIES:

Computing, Mathematical Applications, Technology

Pages

Quickstart: we have resources for Students, Parents, Teachers, and Guidance Counselors