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Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

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Our lesson plans can be aligned to local education standards around the world.

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1 - 10 of 138

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Designing Drones

Teams of students explore helicopter flight; and design, build, and test their own simple rotor out of basic materials.

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Take Flight!

Teams of students explore the forces that impact flight and design, build, and test their own gliders out of simple materials.

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An Eye on Optics

Students explore the relationship between gelatin shapes and light and design a lens system to improve vision. 

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Lesson Plan PDF

AGE LEVELS:

10 - 14

CATEGORIES:

Light and Heat

Public Keys, One Way Functions and Hard Problems

This lesson introduces two important concepts: public key encryption and one-way functions.

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Lesson Plan PDF

AGE LEVELS:

11 - 14

CATEGORIES:

Computing, Mathematical Applications, Technology

Virtual Reality and Anaglyph Stereoscopic Technology

Students will use the scientific method to study ‘anaglyph’ (movie 3D) technologies to model computer science design and learn how stereo images create the illusion of 3D. 

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Lesson Plan PDF

AGE LEVELS:

11 - 14

CATEGORIES:

Computing, Mathematical Applications, Technology

Smart Buildings and the Internet of Things

This lesson explores the practical, scientific, ethical, and environmental issues that emerge in building ‘smart buildings’ that rely on ‘the internet of things’.  

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Binary Basics

The lesson begins by asking how a Stone Age man managed to go home to his cave and tell his family he had caught 11 fish when he only has 10 fingers?

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Lesson Plan PDF

AGE LEVELS:

9 - 12

CATEGORIES:

Computing, Mathematical Applications, Technology

Sorting Socks is Algorithm Complexity

This lesson introduces some simple ideas about algorithms and their complexity through a series of exercises involving a collection of socks. 

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Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Mathematical Applications, Technology

Animation with Object Efficiency

This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images.

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Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Technology

Data Representation: Millions of Colors

By first creating, and then playing a card game, students learn how additive color is represented as binary and hexadecimal numbers. 

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Lesson Plan PDF

AGE LEVELS:

14 - 17

CATEGORIES:

Computing, Mathematical Applications, Technology

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