Sorry, you need to enable JavaScript to visit this website.

facebook twitter mail share

Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

Take our Lesson Plan Survey

Curriculum Standards

Our lesson plans can be aligned to local education standards around the world.

more

Resources for Educators

more
1 - 10 of 131

Pages

Sorting Socks is Algorithm Complexity

This lesson introduces some simple ideas about algorithms and their complexity through a series of exercises involving a collection of socks. 

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Mathematical Applications, Technology

Animation with Object Efficiency

This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Technology

Data Representation: Millions of Colors

By first creating, and then playing a card game, students learn how additive color is represented as binary and hexadecimal numbers. 

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

14 - 17

CATEGORIES:

Computing, Mathematical Applications, Technology

Coloring Discrete Structures

This lesson introduces students to areas of mathematics that computer scientists use to do computational problems.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Mathematical Applications, Technology

Vector Graphics Use Functions

This lesson introduces vector graphics and functions through a collaborative design activity. 

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

The Boat and the Beetle

This lesson further develops principles of floating and sinking to young learners.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

4 - 7

CATEGORIES:

Engineering Design

Recursion: Smaller Sibling Pyramids

Recursion, Iteration (Looping), and Concurrency.  In the first of two sessions (at most an hour each), students are asked to calculate a simple summation by themselves, based on a procedure they ar

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

8 - 13

CATEGORIES:

Computing, Technology

Graphics: Bits and Points

Computer graphics dominates young people’s lives. Their worldview is heavily influenced by pixels.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

8 - 11

CATEGORIES:

Computing, Technology

Graphics: Calculating Color

In a digital world we take color for granted.  Through off-computer activities, students learn the difference between additive and subtractive color, and how images are generated on screen and tran

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Computing, Technology

Boolean Algebra is Elementary

Sherlock Holmes delighted in saying ‘It’s elementary, my dear Watson’. This lesson provides a brief overview of how Boolean algebra provides the basis for artificial intelligence reasoning.

View Details

DOWNLOAD:

Lesson Plan PDF

AGE LEVELS:

13 - 18

CATEGORIES:

Computing, Technology

Pages

Quickstart: we have resources for Students, Parents, Teachers, and Guidance Counselors