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Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

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Curriculum Standards

Our lesson plans can be aligned to local education standards around the world.

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41 - 50 of 135

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Interactive Gumball Machine

Students will begin this lesson by reading about the history of gumball machines. Next, students will work in teams to design and build a gumball slide.

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Lesson Plan PDF

AGE LEVELS:

10 - 18

CATEGORIES:

Energy, Engineering Design, Motion and Forces

Get Connected With Ohm's Law

Students explore Ohm's Law using a nominal six-volt battery.

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Chair Lift Challenge

Students explore how engineers work to provide safe transportation options in different environments and climates.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Motion and Forces

Solving Problems with Decision Trees

Students learn about decision trees, subscription fraud and how they can use decision trees to solve the problem.

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Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Choose Your Best Way

Students learn how to solve a real problem in computer with the help of discrete mathematic models.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Rescue Rover

In this lesson, students work in teams of "engineers" to design and build their own rescue device out of everyday items.

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Electric Switches

The Electric Switches activity encourages students to design a simple switch into an electric circuit.

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Lesson Plan PDF

AGE LEVELS:

8 - 11

CATEGORIES:

Electricity and Magnetism, Energy, Technology

Conveyor Engineering

Students explore how engineers have solved societal problems to move goods, materials, and people using conveyor systems.

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Cracking the Code

Students learn about how computer coding systems have impacted everyday life.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Mathematical Applications, Technology

Tinkering with Tops

Students work in teams to design and build their own spinning top out of everyday materials. Their top must be able to spin for at least 10 seconds within an area 30 cm in diameter.

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