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Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

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21 - 30 of 138

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Fibonacci via Recursion and Iteration

This lesson introduces how to calculate an arithmetic series, specifically Fibonacci.  In the first of two hour-long sessions, using a spreadsheet (e.g.

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AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Technology

Concurrency Means Cooperation

This lesson provides a number of kinesthetic exercises that illustrate how teamwork can contribute to efficient problem solutions.

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Lesson Plan PDF

AGE LEVELS:

8 - 10

CATEGORIES:

Computing, Technology

AI Search: Lions and Gazelles

This is an introduction to Artificial Intelligence (AI) ‘state-space search.’ The entertaining story line provides necessary background justifying the classic rules.

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AGE LEVELS:

8 - 13

CATEGORIES:

Computing, Technology

The Phone Charger Conundrum

Student teams learn how engineers work together to develop products that are compatible with other products. 

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AGE LEVELS:

12 - 18

CATEGORIES:

Electricity and Magnetism, Engineering Design, Technology

Making Sense of Sensors

Students learn how instruments that measure humidity come in different designs and serve many purposes.

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Lesson Plan PDF

AGE LEVELS:

8 - 18

CATEGORIES:

Engineering Design, Technology, Weather

Fun with Speedboats

Student learn how engineers compete in water speed races and then design their own speedboat out of everyday items.

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AGE LEVELS:

11 - 18

CATEGORIES:

Engineering Design, Motion and Forces, Properties of Materials

Choose Your Best Way

Students learn how to solve a real problem in computer with the help of discrete mathematic models.

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AGE LEVELS:

8 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Complexity -- It's Simple

Students gain an intuitive understanding of complexity and runtime of algorithms.

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Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Solving Problems with Decision Trees

Students learn about decision trees, subscription fraud and how they can use decision trees to solve the problem.

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Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Computing, Mathematical Applications, Technology

Fun with Sorting

Eight objects, each with a hidden number, will form a list that needs to be sorted in ascending order. The numbers will only be visible to one person called the “controller”.

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Lesson Plan PDF

AGE LEVELS:

10 - 16

CATEGORIES:

Computing, Mathematical Applications, Technology

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