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Animation with Object Efficiency

Lesson Focus 
One of the most important ideas in modern computer science is the object. Without objects, modern window-based user interfaces and much of modern film techniques would be almost impossible to do. Objects allow designers and programmers to encapsulate information so that other details can be ignored when necessary. This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images. This lesson can be done entirely off computer by building a traditional flip book with a PostIt note pad, or entirely on a computer using slide production software (PowerPoint, Keynote, Google Drive Slides). Or you can combine them for a very rich experience.

Age Levels:

11 - 13
Objectives 
Introduce students to:
  • how an object is a collection of parts.
  • how an artist’s manikin is an example of an object.
  • how computer animation is based on the simple flip book.

 

Anticipated Learner Outcomes 
Students will be able to:
  • use the concept of object to create a drawing of something with articulated parts.
  • create a flip book animation either with PostIt pads, or by using standard slide production software.
  • explain how thinking in terms of an object allows them to work more efficiently.

 

Lesson Activities 

This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images.

Alignment to Curriculum Frameworks

Curriculum alignment sheet is included in PDF.

Categories 

Alignment to Curriculum Frameworks
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