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Lesson Plans

TryEngineering offers a variety of lesson plans that align with education standards to allow teachers and students to apply engineering principles in the classroom.

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1 - 10 of 126

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The Boat and the Beetle

This lesson further develops principles of floating and sinking to young learners.

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Lesson Plan PDF

AGE LEVELS:

4 - 7

CATEGORIES:

Engineering Design

Recursion: Smaller Sibling Pyramids

Recursion, Iteration (Looping), and Concurrency.  In the first of two sessions (at most an hour each), students are asked to calculate a simple summation by themselves, based on a procedure they ar

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AGE LEVELS:

8 - 13

CATEGORIES:

Technology

Graphics: Bits and Points

Computer graphics dominates young people’s lives. Their worldview is heavily influenced by pixels.

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AGE LEVELS:

8 - 11

CATEGORIES:

Technology

Graphics: Calculating Color

In a digital world we take color for granted.  Through off-computer activities, students learn the difference between additive and subtractive color, and how images are generated on screen and tran

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AGE LEVELS:

11 - 13

CATEGORIES:

Technology

Boolean Algebra is Elementary

Sherlock Holmes delighted in saying ‘It’s elementary, my dear Watson’. This lesson provides a brief overview of how Boolean algebra provides the basis for artificial intelligence reasoning.

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AGE LEVELS:

13 - 18

CATEGORIES:

Technology

Encryption – All About Code

Students learn how alphanumeric symbols can be encoded for a multitude of fun purposes.  In the first of two sessions (each 2 hours long) they learn about codes, and are asked to make their own wit

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AGE LEVELS:

8 - 10

CATEGORIES:

Circuits and Boolean Expressions

Boolean logic is essential to understanding computer architecture. It is also useful in program construction and Artificial Intelligence.

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AGE LEVELS:

8 - 13

CATEGORIES:

Technology

Networks

Young people take the Internet for granted.Through a serious of web-based explorations and kinesthetic exercises students explore the basic principles of graph theory and how it applies not only to

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Lesson Plan PDF

AGE LEVELS:

11 - 13

CATEGORIES:

Technology

Fibonacci via Recursion and Iteration

This lesson introduces how to calculate an arithmetic series, specifically Fibonacci.  In the first of two hour-long sessions, using a spreadsheet (e.g.

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Lesson Plan PDF

AGE LEVELS:

14 - 18

CATEGORIES:

Technology

Concurrency Means Cooperation

This lesson provides a number of kinesthetic exercises that illustrate how teamwork can contribute to efficient problem solutions.

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Lesson Plan PDF

AGE LEVELS:

8 - 10

CATEGORIES:

Technology

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