Lesson focuses on the growth of tall buildings and their structures. Students work in teams to develop the tallest tower they can build with limited materials that can support the weight of a golf ball for two minutes. They develop a design on paper, build their tower, present and test their tower to the class, evaluate their results and those of their teammates, and complete reflection sheets.
Lesson focuses on the engineering behind building a spring scale and its use as a measuring device. Students work in teams to design, build, and test their own spring scale that can measure the weight of an apple using everyday items. They compare their designs with those of other student teams and reflect on the experience.
This lesson focuses on the tools and equipment used during technical rescue operations. Teams of students construct rescue devices from everyday materials. They then test their devices to determine whether they can rescue a puppy from a sewer.
Students explore potential and kinetic energy while working in teams to design and build an interactive gumball machine.
Lesson focuses on the different uses of dams and how they are engineered. Students work in teams to develop a system of damming water in a trough. The system must completely hold back the water and also have a way of executing a controlled release.
Lesson focuses on how engineers improve assistive devices such as a cane to meet the needs of the elderly. Students work in teams to re-engineer a cane for a "client." They are assigned a client profile, develop a design to suit the needs of the user, and those in older grades build a working prototype of their design.
This lesson demonstrates how a hydraulic pump works. Students work in teams to design and build a unique water fountain that employs a hydraulic pump.
Students design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.
The focus of this lesson is on rubber band powered car design. Teams of students construct rubber band powered cars from everyday materials. Students must design their cars to travel in a straight line for a distance of at least 3 meters within a 1 meter wide track.
This lesson demonstrates the difference between precision and accuracy. Students design a device that can shoot a basketball free-throw shot accurately every time.

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